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	<title>Otterly</title>
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	<description>silly about games</description>
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		<item>
		<title>What&#8217;s Otterly been doing?!</title>
		<link>http://otterly.com/2011/08/25/whats-ever-happened-to-otterly/</link>
		<comments>http://otterly.com/2011/08/25/whats-ever-happened-to-otterly/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 13:27:33 +0000</pubDate>
		<dc:creator>rptb1</dc:creator>
				<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=568</guid>
		<description><![CDATA[Hello everyone! Someone asked if we&#8217;re still here, and yes, we are. We&#8217;ve been working on game projects under contract this year, and we&#8217;re not able to talk about them yet. We&#8217;re nearly at the end, though, and we&#8217;ll be &#8230; <a href="http://otterly.com/2011/08/25/whats-ever-happened-to-otterly/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=568&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello everyone! Someone asked if we&#8217;re still here, and yes, we are. We&#8217;ve been working on game projects under contract this year, and we&#8217;re not able to talk about them yet. We&#8217;re nearly at the end, though, and we&#8217;ll be able to announce what we&#8217;ve been doing soon. Subscribe or follow @otterlygames and you&#8217;ll hear about it.</p>
<p>Many thanks to all those who enjoyed playing Floe and told us so!</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rptb1</media:title>
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	</item>
		<item>
		<title>Merry Christmas from Otterly!</title>
		<link>http://otterly.com/2010/12/24/merry-christmas-from-otterly/</link>
		<comments>http://otterly.com/2010/12/24/merry-christmas-from-otterly/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 20:08:44 +0000</pubDate>
		<dc:creator>edwardsludden</dc:creator>
				<category><![CDATA[Floe]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=548</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=548&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://otterly.files.wordpress.com/2010/12/floe_xmas2010_otterly.png"><img class="alignnone size-full wp-image-550" title="Floe_Xmas2010_Otterly" src="http://otterly.files.wordpress.com/2010/12/floe_xmas2010_otterly.png?w=600&#038;h=800" alt="Floe_Xmas2010_Otterly" width="600" height="800" /></a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/otterly.wordpress.com/548/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/otterly.wordpress.com/548/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/otterly.wordpress.com/548/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/otterly.wordpress.com/548/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/otterly.wordpress.com/548/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/otterly.wordpress.com/548/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/otterly.wordpress.com/548/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/otterly.wordpress.com/548/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/otterly.wordpress.com/548/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/otterly.wordpress.com/548/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/otterly.wordpress.com/548/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/otterly.wordpress.com/548/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/otterly.wordpress.com/548/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/otterly.wordpress.com/548/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=548&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">edwardsludden</media:title>
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			<media:title type="html">Floe_Xmas2010_Otterly</media:title>
		</media:content>
	</item>
		<item>
		<title>Floe Christmas update out today</title>
		<link>http://otterly.com/2010/12/15/floe-christmas-update-out-today-2/</link>
		<comments>http://otterly.com/2010/12/15/floe-christmas-update-out-today-2/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 16:31:37 +0000</pubDate>
		<dc:creator>rptb1</dc:creator>
				<category><![CDATA[Floe]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=490</guid>
		<description><![CDATA[Floe gets a seasonal update and a promotional price! Now you can play with Flo in her santa hat. And are those sleigh bells I can hear? It&#8217;s just a bit of fun. We hope you&#8217;ll enjoy it. It&#8217;s all &#8230; <a href="http://otterly.com/2010/12/15/floe-christmas-update-out-today-2/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=490&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://otterly.files.wordpress.com/2010/12/floe-christmas-five-balloons.jpg"><img class="size-full wp-image-496 alignleft" style="border:1px solid black;" title="floe-christmas-five-balloons" src="http://otterly.files.wordpress.com/2010/12/floe-christmas-five-balloons.jpg?w=600" alt=""   /></a>Floe gets a seasonal update and a promotional price! Now you can play with Flo in her santa hat. And are those sleigh bells I can hear?</p>
<p>It&#8217;s just a bit of fun. We hope you&#8217;ll enjoy it.</p>
<p><a href="http://itunes.apple.com/app/id404155097?mt=8"><img title="available-on-the-app-store-black-256" src="http://otterly.files.wordpress.com/2010/12/available-on-the-app-store-black-256.png?w=205&#038;h=67" alt="Available on the App Store" width="205" height="67" /></a></p>
<p>It&#8217;s all part of <a href="http://www.chillingo.com/12-days-xmas/chillingo-12-days-of-christmas.html" target="_blank">Chillingo&#8217;s “12 Days of Christmas” promotion</a>:</p>
<blockquote><p>On the 3rd day of Christmas, 

<!-- TOS violation -->

 gets a seasonal update and has a special Holiday Sale price of $0.99! Help baby bear Flo navigate across the ice floes to find her mama in this thoughtful, intuitive, heart-warming puzzler that&#8217;s the perfect Christmas gift of fun!</p></blockquote>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">floe-header3</media:title>
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			<media:title type="html">rptb1</media:title>
		</media:content>

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			<media:title type="html">floe-christmas-five-balloons</media:title>
		</media:content>

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			<media:title type="html">available-on-the-app-store-black-256</media:title>
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	</item>
		<item>
		<title>Who is the player?</title>
		<link>http://otterly.com/2010/12/14/who-is-the-player/</link>
		<comments>http://otterly.com/2010/12/14/who-is-the-player/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 15:59:03 +0000</pubDate>
		<dc:creator>drj11</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Floe]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[floe]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[whimsy]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=245</guid>
		<description><![CDATA[In a conventional sliding block puzzle game featuring a protagonist (by which I mean Repton, Boulder Dash, and Kurushi; I couldn&#8217;t come up with any more in the time it took to write this blog article, but maybe elements of &#8230; <a href="http://otterly.com/2010/12/14/who-is-the-player/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=245&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In a conventional sliding block puzzle game featuring a protagonist (by which I mean <a href="http://en.wikipedia.org/wiki/Repton_(video_game)" target="_blank"><em>Repton</em></a>, <a href="http://en.wikipedia.org/wiki/Boulder_Dash" target="_blank"><em>Boulder Dash</em></a>, and <a href="http://en.wikipedia.org/wiki/Intelligent_Qube" target="_blank"><em>Kurushi</em></a>; I couldn&#8217;t come up with any more in the time it took to write this blog article, but maybe elements of <em><a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda" target="_blank">Zelda</a></em> and <em><a href="http://en.wikipedia.org/wiki/Tomb_raider" target="_blank">Tomb Raider</a></em> count) there is a degree of identity between the player and the player character.  Even if the character is a green bipedal lizard wearing a t-shirt and jeans.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img title="Repton screenshot" src="http://upload.wikimedia.org/wikipedia/en/3/3d/Repton_level_L.jpg" alt="Repton screenshot" width="400" height="320" /><p class="wp-caption-text">Repton</p></div>
<p>The player moves the character, the character moves the blocks (or avoids them, in the case of <em>Kurushi</em>).  The player feels kinaesthetically involved.  It would be fair to say that in Repton, the player <em>is</em> Repton the protagonist (thanks Wikipedia for telling me the name of the protagonist!).</p>
<p><a href="http://otterly.files.wordpress.com/2010/06/flo-and-reticule.jpg"><img class="alignright size-full wp-image-250" title="flo-and-reticule" src="http://otterly.files.wordpress.com/2010/06/flo-and-reticule.jpg?w=600" alt="Flo being drawn towards the reticule"   /></a> In <em><a href="http://otterly.com/floe" target="_blank">Floe</a></em>, the player / protagonist is not so coupled.  The blocks move, but Flo does not move them.  The blocks move by a mysterious force; at least, it probably seems mysterious to Flo.  The way Flo moves is slightly indirect too.  The player causes a pulsating target to appear, that Flo clearly finds fascinating and feels compelled to move towards it whenever it appears.  Even if she can&#8217;t.</p>
<p>90% of the mass of the floe is beneath the water.  And yet the player can tilt it.  About a point very near the surface.  The player causes psycho-kinetic delusions in infant polar bears.</p>
<p>The player is god.</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">drj11</media:title>
		</media:content>

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			<media:title type="html">Repton screenshot</media:title>
		</media:content>

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		<item>
		<title>iOS Audio Design Feature from PJ Belcher</title>
		<link>http://otterly.com/2010/12/09/ios-audio-design-feature-from-pj-belcher/</link>
		<comments>http://otterly.com/2010/12/09/ios-audio-design-feature-from-pj-belcher/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 12:08:31 +0000</pubDate>
		<dc:creator>PJ Belcher</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Floe]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[floe]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=418</guid>
		<description><![CDATA[I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, &#8220;Size Matters&#8220;. Since the launch of the iPhone, apps have been big, especially in &#8230; <a href="http://otterly.com/2010/12/09/ios-audio-design-feature-from-pj-belcher/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=418&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in <a href="http://itunes.apple.com/gb/app/id404155097?mt=8"><img class="alignright" title="Floe for iPhone/iPod/iPad" src="http://otterly.files.wordpress.com/2010/12/floe_iphone_31.jpg?w=240&#038;h=360" alt="" width="240" height="360" /></a>with my earlier article looking specifically at asset size, &#8220;<a href="http://pjbelcher.com/2010/08/18/audio-production-for-iphone-games-tips-and-tricks-size-matters/">Size Matters</a>&#8220;.</p>
<blockquote><p>Since the launch of the iPhone, apps have been big,  especially in the  games sector, which has seen some sell like AAA  titles. Major  developers have added the iPhone to their list of  available platforms  for existing titles, as well as moved to develop  unique titles just for  it.</p></blockquote>
<p>The feature is published exclusively on <a href="http://www.gamasutra.com/">Gamasutra.com</a> and can be read <a href="http://www.gamasutra.com/view/feature/6226/ios_audio_design_what_everyone_.php">here</a>.</p>
<p>I hope people find this article useful when producing audio for the iOS devices. Please send any additional thoughts. Enjoy!</p>
<p>PJ Belcher</p>
<p><a href="http://pjbelcher.com/">PJ Belcher Pro Audio</a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">pjbelcher</media:title>
		</media:content>

		<media:content url="http://otterly.files.wordpress.com/2010/12/floe_iphone_31.jpg" medium="image">
			<media:title type="html">Floe for iPhone/iPod/iPad</media:title>
		</media:content>
	</item>
		<item>
		<title>What&#8217;s next for Otterly?</title>
		<link>http://otterly.com/2010/12/05/whats-next-for-otterly/</link>
		<comments>http://otterly.com/2010/12/05/whats-next-for-otterly/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 17:11:19 +0000</pubDate>
		<dc:creator>rptb1</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[tease]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=411</guid>
		<description><![CDATA[Floe is out, and people are asking what we&#8217;re going to do next. Well, in fact, we&#8217;re already making more games. Floe was pretty complete in late July 2010, and we were ready to self-publish in August, but we decided &#8230; <a href="http://otterly.com/2010/12/05/whats-next-for-otterly/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=411&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://otterly.com/floe/">Floe</a></em> is out, and people are asking what we&#8217;re going to do next. Well, in fact, we&#8217;re already making more games.</p>
<p><em>Floe</em> was pretty complete in late July 2010, and we were ready to self-publish in August, but we decided to work with <a href="http://chillingo.com/" target="_blank">Chillingo</a> to bring Floe to a wider audience. They asked for a few changes, and what with those, <a href="http://www.crystalsdk.com/" target="_blank">Crystal</a> integration, and <a href="http://www.reuters.com/article/idCNN2022096920101020?rpc=44" target="_blank">Chillingo being acquired</a>, it&#8217;s taken a while to get <em>Floe</em> on to the App Store. And in that time, it&#8217;s not <em>Floe</em> that has been keeping us busy!</p>
<p>No, we&#8217;re working with another studio on something <em>big</em>, and <em>famous</em>! We can&#8217;t yet tell you what it is, but you <em>have</em> heard of it, unless you&#8217;ve been living in a cave. It&#8217;s really fun to work on, involves things dear to our hearts, and we&#8217;ll tell you about it just as soon as we can. Prototypes and early milestones have already been delivered!</p>
<p>In the meantime, please play <em><a href="http://otterly.com/floe/" target="_blank">Floe</a></em>, and tell people about it. We made <em>Floe</em> in our own time, without any funding, in true indie style.  We know it&#8217;s a good game, but every developer needs help to reach that critical mass of players and power us on to new and greater things. We need your support so we can develop new and original indie titles.</p>
<p>Thanks to all those who&#8217;ve told us how much they (and their children) love <em>Floe</em>!</p>
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			<media:title type="html">rptb1</media:title>
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		<title>Floe is released on the App Store!</title>
		<link>http://otterly.com/2010/12/02/floe-is-released-on-the-app-store/</link>
		<comments>http://otterly.com/2010/12/02/floe-is-released-on-the-app-store/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 09:32:09 +0000</pubDate>
		<dc:creator>rptb1</dc:creator>
				<category><![CDATA[Floe]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[floe]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=393</guid>
		<description><![CDATA[We&#8217;re absolutely delighted to announce that Floe has been released and is now available on the App Store! Watch this blog for more news and reactions. (So far all reviews have been 5 stars, but I&#8217;m sure that can&#8217;t continue.) Meanwhile, &#8230; <a href="http://otterly.com/2010/12/02/floe-is-released-on-the-app-store/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=393&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_394" class="wp-caption alignleft" style="width: 287px"><a href="http://otterly.files.wordpress.com/2010/12/flo-says-hi1.jpg"><img class="size-full wp-image-394 " title="Flo says hi" src="http://otterly.files.wordpress.com/2010/12/flo-says-hi1.jpg?w=600" alt=""   /></a><p class="wp-caption-text">Flo says hi</p></div>
<p>We&#8217;re absolutely delighted to announce that <em><a href="http://otterly.com/floe/">Floe</a></em> has been released and is now <a href="http://itunes.apple.com/gb/app/id404155097?mt=8">available on the App Store</a>!</p>
<p><a href="http://itunes.apple.com/app/id404155097?mt=8"><img title="available-on-the-app-store-black-256" src="http://otterly.files.wordpress.com/2010/12/available-on-the-app-store-black-256.png?w=205&#038;h=67" alt="Available on the App Store" width="205" height="67" /></a></p>
<p>Watch this blog for more news and reactions. (So far all reviews have been 5 stars, but I&#8217;m sure that can&#8217;t continue.) Meanwhile, please <a href="http://itunes.apple.com/gb/app/id404155097?mt=8">enjoy Floe</a>!</p>
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		<media:thumbnail url="http://otterly.files.wordpress.com/2010/06/floe-header3.jpg?w=150" />
		<media:content url="http://otterly.files.wordpress.com/2010/06/floe-header3.jpg?w=150" medium="image">
			<media:title type="html">floe-header3</media:title>
		</media:content>

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			<media:title type="html">rptb1</media:title>
		</media:content>

		<media:content url="http://otterly.files.wordpress.com/2010/12/flo-says-hi1.jpg" medium="image">
			<media:title type="html">Flo says hi</media:title>
		</media:content>

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			<media:title type="html">available-on-the-app-store-black-256</media:title>
		</media:content>
	</item>
		<item>
		<title>Flo says hi!</title>
		<link>http://otterly.com/2010/12/01/flo-says-hi/</link>
		<comments>http://otterly.com/2010/12/01/flo-says-hi/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 18:40:03 +0000</pubDate>
		<dc:creator>rptb1</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Floe]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[floe]]></category>
		<category><![CDATA[tease]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=375</guid>
		<description><![CDATA[I couldn&#8217;t resist posting this cute new image of Flo wearing a Christmas hat. What will Flo be doing for the holidays, I wonder…<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=375&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://otterly.files.wordpress.com/2010/12/flo-says-hi.jpg"></a></p>
<p><a href="http://otterly.files.wordpress.com/2010/12/flo-says-hi.jpg"></a></p>
<p><a href="http://otterly.files.wordpress.com/2010/12/flo-says-hi1.jpg"><img class="size-full wp-image-394  alignleft" title="Flo says hi" src="http://otterly.files.wordpress.com/2010/12/flo-says-hi1.jpg?w=600" alt=""   /></a></p>
<p>I couldn&#8217;t resist posting this cute new image of Flo wearing a Christmas hat.</p>
<p>What will Flo be doing for the holidays, I wonder…</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rptb1</media:title>
		</media:content>

		<media:content url="http://otterly.files.wordpress.com/2010/12/flo-says-hi1.jpg" medium="image">
			<media:title type="html">Flo says hi</media:title>
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	</item>
		<item>
		<title>The Art of Floe</title>
		<link>http://otterly.com/2010/11/29/the-art-of-floe/</link>
		<comments>http://otterly.com/2010/11/29/the-art-of-floe/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 20:47:47 +0000</pubDate>
		<dc:creator>edwardsludden</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Floe]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[floe]]></category>

		<guid isPermaLink="false">http://otterly.com/?p=336</guid>
		<description><![CDATA[This is a short article about how we arrived at the basic look of Floe, a beautiful sliding block puzzle game, developed by Otterly. We&#8217;ll start at the prototype stage and work our way to the final product. Graphically the &#8230; <a href="http://otterly.com/2010/11/29/the-art-of-floe/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=336&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->This is a short article about how we arrived at the basic look of <em><a href="http://otterly.com/floe/">Floe</a></em>, a beautiful sliding block puzzle game, developed by Otterly.</p>
<p>We&#8217;ll start at the prototype stage and work our way to the final product. Graphically the prototype  looked like this:</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_001.png"><img class="size-medium wp-image-337 aligncenter" title="Floe_Prototype_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_001.png?w=300&#038;h=225" alt="Floe_Prototype_Otterly_Image" width="300" height="225" /></a></p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->This is what we might describe as “visually functional”. It&#8217;s a playable game at this stage, with the elements of the game rendered as very basic shapes with very basic textures. If you look carefully, you can see that certain visual problems have been overcome, such as how the walls and blocks and avatar stand out against the colour of the floor.</p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->What follows are the steps we took to arrive at our final look for <em>Floe</em>.</p>
<p>We needed to find an art style for the game, and one way to begin is by visually enhancing the existing elements of the prototype.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_01.png"><img class="size-medium wp-image-338 aligncenter" title="Floe_PrototypeConceptArt_Otterly01" src="http://otterly.files.wordpress.com/2010/11/mof_01.png?w=300&#038;h=169" alt="Floe_PrototypeConceptArt_Otterly01" width="300" height="169" /></a><a href="http://otterly.files.wordpress.com/2010/11/mof_03.png"><img class="size-medium wp-image-339 aligncenter" title="Floe_PrototypeConceptArt_Otterly03" src="http://otterly.files.wordpress.com/2010/11/mof_03.png?w=300&#038;h=199" alt="Floe_PrototypeConceptArt_Otterly03" width="300" height="199" /></a></p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->In art-design there can be simple as well as complex relationships between forms, but we&#8217;re still at the “throw paint at the canvas” stage and experimentation is the way forward.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_02.png"><img class="size-medium wp-image-340 aligncenter" title="Floe_ConceptArt02_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_02.png?w=300&#038;h=188" alt="Floe_ConceptArt02_Otterly" width="300" height="188" /></a></p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->This is where the concepts and the game prototype start interacting. concepts are interesting, but the real rock &#8216;n&#8217; roll happens when you see concepts brought to life in the actual game. For the first time, we see Flo. Flo is a blue bear caught in a maze of blue cubes. Flo doesn&#8217;t yet realise that she&#8217;s a Polar Bear, and she doesn&#8217;t realise where she is or what that green arrow means.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_05.png"><img class="size-medium wp-image-341 aligncenter" title="Floe_ConceptArt05_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_05.png?w=200&#038;h=300" alt="Floe_ConceptArt05_Otterly" width="200" height="300" /></a></p>
<p>Some of the concept ideas, such as white cubes, are finding their way  into the playable version of the game and its starting to change things.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_06.png"><img class="size-medium wp-image-342 aligncenter" title="Floe_ConceptArt06_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_06.png?w=226&#038;h=300" alt="Floe_ConceptArt06_Otterly" width="226" height="300" /></a></p>
<p>Things, such as blocks, stop being just &#8216;coloured&#8217; and start to gain some texture. This is clearly a blue bear in some kind of environment, possibly related to ice or coldness.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_07.png"><img class="size-full wp-image-344 aligncenter" title="Floe_ConceptArt07_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_07.png?w=600" alt="Floe_ConceptArt07_Otterly"   /></a></p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_07.png"></a>If you opened your fridge and saw a blue bear inside, just run. But honestly, you never know how you&#8217;ll react if faced with a real bear in your fridge so its best to just fall back on your training.</p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->White cubes often float in a white void, but not everyone has experienced that. People on Earth will buy your game. Its important to realise this, so here is a blue bear on some kind of snowy floaty toast-like slab of pervasive blueness. Those white cube things can only be one thing. White Cubes.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_09.png"><img class="size-medium wp-image-345 aligncenter" title="Floe_ConceptArt09_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_09.png?w=264&#038;h=300" alt="Floe_ConceptArt09_Otterly" width="264" height="300" /></a></p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->This is the playable version of the game at a crucial moment in development, because the game&#8217;s camera angle has changed. It makes the game more readable as a 3D environment and that affects the gameplay in terms of difficulty.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_10.png"><img class="size-medium wp-image-346 aligncenter" title="Floe_ConceptArt10_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_10.png?w=200&#038;h=300" alt="Floe_ConceptArt10_Otterly" width="200" height="300" /></a></p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->We are getting close to the final look.</p>
<p>The floor colour needs to visually support the brightly coloured blocks. the blocks can become frozen, which also means that they turn whitish and would need to stand out against the floor. That means that the game floor can&#8217;t be white any more. To avoid this clash, the floor must be darker, which in turn becomes the catalyst for changing the colour of the Bear. The Bear still needs to stand out against the floor, right?</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_12.png"><img class="size-medium wp-image-347 aligncenter" title="Floe_ConceptArt12_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_12.png?w=244&#038;h=300" alt="Floe_ConceptArt12_Otterly" width="244" height="300" /></a></p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_12.png"></a>You can see how the look of the main gameplay elements can be just as important as the look of the avatar. When the visual look of every element starts working together, its echoes the harmony of nature, which some humans find pleasing.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_13.png"><img class="size-medium wp-image-348 aligncenter" title="Floe_ConceptArt13_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_13.png?w=300&#038;h=300" alt="Floe_ConceptArt13_Otterly" width="300" height="300" /></a></p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->We have a polar bear, and it&#8217;s possessed with an overly enlarged cranium so that on an iPhone, you can actually see its face without using two fingers to enlarge it and then dropping your phone in the bath, and then having to face the shame of getting it mended by a “genius”.</p>
<p>We&#8217;re very near the end now. Your patience is amazing, have you ever thought of becoming a videogame artist?</p>
<p>We have a baby female polar bear. That explains the giant head. Well, babies have heads that are in proportion to the rest of their body, although when I was born I also had a giant body. I weighed 11 pounds. People had to take turns carrying me. Anyway, studies indicate that female baby polar bears are awesome. This is Flo, she has an entire continent to cross and needs your help!</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/mof_141.png"><img class="size-medium wp-image-350 aligncenter" title="Floe_ConceptArt14_Otterly" src="http://otterly.files.wordpress.com/2010/11/mof_141.png?w=200&#038;h=300" alt="Floe_ConceptArt14_Otterly" width="200" height="300" /></a></p>
<p>We start testing the game with a few close friends and family, and someone complains that artistically, it&#8217;s all a bit &#8216;blue&#8217;. We tend to agree, but instead of making the sea green or the floor pink or changing the bear into a monkey or introducing a mission based open-world and a first-person camera, we decided to make the buttons white. And it worked.</p>
<p><a href="http://otterly.files.wordpress.com/2010/11/white_buttons_test1.png"><img class="size-medium wp-image-351 aligncenter" title="Floe_ConceptArt14_Otterly" src="http://otterly.files.wordpress.com/2010/11/white_buttons_test1.png?w=199&#038;h=300" alt="Floe_ConceptArt14_Otterly" width="199" height="300" /></a>This is Flo at the start of one of her journeys through a complex,  frozen puzzle-land. What do you mean, “I prefer the prototype”?</p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->So that&#8217;s the basic look of Floe, and it looks lovely on the iPhone and iPad, especially on some of the later levels when lots of brightly coloured blocks stand between Flo and complete triumph!</p>
<p>I hope you enjoyed our little article on The Art of Floe.</p>
<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->Please subscribe or follow <a href="http://twitter.com/otterlygames">@otterlygames</a> for updates.</p>
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		<title>We jammed and it was good</title>
		<link>http://otterly.com/2010/11/29/we-jammed-and-it-was-good/</link>
		<comments>http://otterly.com/2010/11/29/we-jammed-and-it-was-good/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 20:04:26 +0000</pubDate>
		<dc:creator>rptb1</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Studio]]></category>
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		<description><![CDATA[In OpenGameCity in Review, Lee writes: Richard Brooksby of Otterly hosted two game jams, one lasting 3 hours and another lasting a whole 24 hours. At game jams, people get together and make video games in a limited time, with a &#8230; <a href="http://otterly.com/2010/11/29/we-jammed-and-it-was-good/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=otterly.com&amp;blog=14034310&amp;post=368&amp;subd=otterly&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://otterly.files.wordpress.com/2010/10/gamecity5jamlogo200.png"><img title="GameCity Jam logo" src="http://otterly.files.wordpress.com/2010/10/gamecity5jamlogo200.png?w=200&#038;h=100" alt="GameCity Jam logo" width="200" height="100" /></a></p>
<p><a href="http://otterly.files.wordpress.com/2010/10/gamecity5jamlogo200.png"></a>In <a href="http://www.gamecity.org/news/opengamecity-in-review">OpenGameCity in Review</a>, Lee writes:</p>
<blockquote><p>Richard Brooksby of <a href="http://otterly.com/">Otterly</a> hosted two game jams, one lasting 3 hours and another lasting a whole 24 hours. At game jams, people get together and make video games in a limited time, with a surprise theme. Attendees were challenged to make complete, playable games, working individually, or in small groups, starting from scratch. The results can be found over at CambridgeIndies with entries for <a href="http://cambridgeindies.com/events/strawberry-jam">Strawberry Jam</a> and <a href="http://cambridgeindies.com/events/blackcurrant-jam">Blackcurrant Jam</a>.</p></blockquote>
<p>We&#8217;re very pleased to have helped make <a href="http://www.gamecity.org/news/gamecity5-in-numbers">GameCity5</a> such a wonderful festival. Please enjoy some of the games, subscribe to <a href="http://www.gamecity.org/">GameCity</a>, join in with ongoing events, and be ready for GameCity6!</p>
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